Jujutsu Shenanigans Update: Lucky Coward & Salaryman Moveset Guide

New Playable Character: Lucky Coward

The update highlights a new fighter listed in the character selection menu as Lucky Coward. This character is often described as a "side character" but possesses an overpowered kit focused on evasion and swordplay.

"A character archetype that relies on running tactics and weapon throws to control the fight."

Lucky Coward Combat Mechanics

The character wields a distinctive sword featuring a hand-shaped handle. The gameplay revolves heavily around managing this weapon, which offers unique offensive and defensive capabilities:

  1. Boomerang Blade: One of the core abilities allows the player to throw their sword. The weapon acts like a boomerang, returning to the player after being thrown.
  2. Invulnerability: According to gameplay observations, once the sword is thrown, the player becomes difficult to hit or "invulnerable" while unarmed, encouraging a hit-and-run playstyle.
  3. Combo Structure: The basic M1 attack string includes a specific animation where the fourth hit executes a stab.
  4. Ultimate Ability: The ultimate move attaches to an opponent and can blind them, sending them flying.

A player using Lucky Coward throwing their sword with the hand-shaped handle

Salaryman Moveset and Abilities

Another significant addition to the roster is Salaryman. This character uses a blunt sword wrapped in cloth and focuses on precision strikes and critical damage mechanics.

Critical Hit Mechanic

Salaryman's gameplay is defined by a visual target system.

  1. Glowing Lines: An ability creates a glowing line on the opponent or the ground.
  2. CRIT! Effect: Striking this glowing line triggers a yellow flash and text reading "CRIT!", dealing increased damage.
  3. Debris Slam: The character can also perform a move that slams the ground, generating a large area of rubble and debris for crowd control.

Restless Gambler Domain Expansion Rules

The update also fleshes out the complex mechanics for the Restless Gambler. The Domain Expansion relies on specific rules and "scenarios" that players must navigate to achieve a jackpot.

"A high-risk, high-reward state where visual abilities influence the outcome of a gambling-themed ultimate."

Below is the breakdown of the specific rules displayed during the Domain Expansion:

Rule Category

Description

Advancement

Use 2 visual abilities to advance to a riichi scenario.

Pity System

Failing 3 scenarios will guarantee a jackpot on the next one.

Even Jackpot

Getting an even number starts the next jackpot with faster spins.

Odd Jackpot

Getting an odd number starts the next jackpot with advanced probability.

Jackpot Immortality

If a player successfully hits a jackpot, they receive a massive buff. The game states they become "effectively immortal" for a specific duration of 4 minutes and 11 seconds.

The player character glowing with green energy after hitting a jackpot

Shop Updates: Awakening Outfits and Items

The in-game shop has been updated with cosmetic and utility items to enhance the gameplay experience.

  1. Awakening Outfits: Players can now purchase these for 1000 in-game currency. These outfits allow you to change your character's appearance specifically when they are in their awakened state.
  2. Soda Delivery: A new item available for $5. This utility allows players to purchase a drink from anywhere on the map without needing to find a vending machine.

The in-game shop menu showing the 'Soda Delivery' item for $5

Frequently Asked Questions

Is Lucky Coward a free character?

Yes, Lucky Coward is listed as a playable character in the selection menu alongside other roster members.

How long does the Restless Gambler's immortality last?

Achieving a jackpot in the Restless Gambler's domain grants effective immortality for 4 minutes and 11 seconds.

What happens when Salaryman hits a glowing line?

Hitting the glowing line triggers a "CRIT!" effect, indicated by a yellow flash and increased damage impact.

How does the Lucky Coward's sword throw work?

The ability throws the sword outward, and it returns to the player like a boomerang; the player may have invulnerability frames while the sword is airborne.

What is the Soda Delivery item used for?

The Soda Delivery item costs $5 and allows you to purchase a drink item from any location on the map.

Is it confirmed that failing scenarios helps you win?

Yes, the domain rules state that failing 3 scenarios guarantees a jackpot on the next attempt.

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